This dialog allows you to specify diagram properties.
Game can be split into multiple diagrams. Each diagram starts from the point where diagram is located. So to create diagram including moves starting from 101, diagram should be inserted between moves 100 and 101.
Note that default values for new diagrams can be specified using default diagram setting.
Diagram dialog includes pages for basic settings and advanced settings. Advanced settings are rarely needed.
Diagrams can have title. Depending on diagram's settings this is shown as part of diagram.
When exporting diagrams to files, file name for this diagram is created based on this text.
Move numbers larger that 100 are difficult to read. Thus usually first move in diagram is scaled to range 1..100.
Often move numbering is changed to start from1 when creating alternative move sequences. Starting move number from other values is quite rare.
Includes diagram title in diagram.
Shows range of move numbers in diagram along with title.
Includes board coordinated in diagram.
Includes exceptions in diagram.
Include hoshi points in diagram.
Often only part of board is included in diagram.
This include whole board into diagram.
This uses print area from previous diagram. Thus if print area in previous diagram is changed, changes apply automatically to this diagram.
This includes only part of the board into diagram. Diagram area can be changed in board below text, or in main editing window using command edit -> Set Print Area.
This is normally selected to print diagram with move numbers.
Normally all moves, including captured moves are show in diagram. However sometimes one wish to remove captured stones in diagram.
This is very special option to shows numbers for moves before diagram start. Normally only moves after diagram are numbered.
Most common use is to show one move from previous diagram.
See also: